Team formation
Learners are grouped by age band and experience, then matched to the league that fits them — VEX IQ, VEX V5, VEX U or VEX AI — so every team competes where it can realistically perform.
The teams, the awards and the machines behind them — what our learners actually built, and what happened when it met a competition floor.
01
Photographs from the VEX championships WIRO teams have attended. No invented team names, no undocumented awards — this is what happened.
02
Competition is not a separate product at WIRO Stadium. It is the point where everything a learner has practised gets tested under pressure, against a published game manual, in front of judges.
Learners are grouped by age band and experience, then matched to the league that fits them — VEX IQ, VEX V5, VEX U or VEX AI — so every team competes where it can realistically perform.
Each season ships a new game manual. Teams break down the rules, map how the field scores, and commit to a strategy before a single part is assembled.
Robots get designed, tested, broken and rebuilt. Coaches push teams to justify every design decision instead of copying a reference build.
Judged awards depend on documentation. Teams keep an engineering notebook that records decisions, test results and revisions across the whole season.
03
Each school stage has its own league, its own kit and its own game for the season. A team joins at the level that fits its age, then moves up carrying the skills it already has.
The first league most teams enter. A plastic, snap-together robot that needs no tools, so the team spends its time on strategy and code rather than on fasteners. The 2026-27 game is called Level Up, and matches are cooperative: two teams share an alliance.
The largest robotics competition in the world by team count. Metal builds, more power, and head-to-head alliance matches. The 2026-27 game is Override, played on a 12ft by 12ft field: teams stack Pins and Cups on Goals, flip Toggles, and usually settle it in the contested Midfield.
The college and university league, with more than 300 teams worldwide. Fewer design restrictions, larger robots and custom fabrication allowed, which puts it closer to a real engineering project than to a student activity.
Fully autonomous matches: no driver, no controller at all. The robot relies on vision, sensing and moment-to-moment decision making — the league closest to what a robotics engineer actually does at work.
04
We look at the learner's age, prior robotics exposure and realistic weekly hours before recommending a competition track.
Weekly sessions cover mechanism design, programming and driver practice using the same kit the team will compete with.
Teams run internal matches against other WIRO teams, so their first real match is not their first match.
Our coaches support the team through the event itself, then debrief afterwards on what to change for the next one.
Pricing, schedules and enrolment details are confirmed directly by our team and vary by market, cohort and format.